Project Overview
Proving Grounds is a cross-platform, ad-free multiplayer gaming application designed around competitive card and board games. The platform was built to modernize casual game night by combining real-time multiplayer play with structured lobbies, rankings, and a focus on fair competition without disruptive advertising.
The project was developed with scalability and extensibility in mind, supporting multiple game types, player configurations, and future expansions. Proving Grounds emphasizes smooth matchmaking, transparent game state synchronization, and a polished user experience across devices.
My Role
- Product Architecture & System Design
Designed the overall platform architecture, including client-server communication, real-time game state management, and scalable multiplayer infrastructure.
- Multiplayer Game Development
Implemented core game logic and networking systems to support synchronous gameplay, turn management, and player interactions across multiple game types.
- User Experience & Interface Design
Built a clean, intuitive UI focused on clarity during gameplay while maintaining a strong visual identity and consistent user flow throughout the app.
- Account Systems & Competition Features
Developed supporting systems such as user profiles, lobbies, rankings, and match records to reinforce competitive play and player progression.